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.:News
08.19.11 - Minor Update
Almost a year later I've finally decided to upload a new version with bug fixes and minor improvements. There's both a full installation package and update. I've also uploaded a separate patch for players who wish to use the guage style battle display. Read the full patch notes.

Turbu is still in the works. Progress has been accomplished, but there's still a long way to completion. I have a considerable list of new content, but I'm skeptical of additions at this point, and certainly a commercial version is not in the immediate future.
09.02.10 - Continue+
This version contains the usual bug fixes and also the player suggested Continue+ option after finishing the game. This is similar to New Game+, except the player keeps everything and returns to just before the final battle. I did not have time to fully test this feature, so please report any bugs related to Continue+ immediately. Story Mode level adjustment should finally work, but I'm still not sure if the targeting bug related to defeating the Grand Dragon and exiting the Nexus of Ordeals is fixed. Many of those nasty counter attack monsters got the nerf bat, but the fix to enemy skill frequencies should compensate by increasing battle difficulty. A new full version will be available once I have determined no new bugs where introduced in this update.

Many players have asked if I am working on any other projects, or plan to. I am not at this time, but I have been working with the author of Turbu. An exciting new game editor and engine similar to RPG Maker, Turbu has many more planned features and the ability to import RM2K(3) games, unlike RMXP/VX. You can download a demo version and import or start a project to check out what is complete so far, but there's still much work to be done. I plan to port Everlong and release it as the first Turbu powered game once the editor is complete. I have a large amount of optimization and additional content in mind for Everlong, but that will come after the initial port when and if I have time.
05.10.10 - New Full Version
As promised a new full installation package is available for download. It includes some minor fixes and adjustments in addition to the previous patch changes. Update notes can be found here. All known bugs have been corrected, except for those inherent to the engine. If the TURBU editor is finished this summer, Everlong may be ported over to eliminate these remaining errors. There is also a new teaser trailer under the Youtube videos.
03.19.10 - Version Update with Bug Fixes
Since the last major release, bug reports have been steadily accumulating. As promised on the forums, patch v3.22 is now available that corrects these issues. A new full version will be made available after further testing by players indicates no new errors have been introduced and the bugs addressed were successfully fixed. Thanks to all players who contributed to reporting these bugs to help improve the game. As always, patch notes can be found here.
12.12.09 - Everlong v3.21 Release
Happy Holidays Everlong players! The beta period is over, and Everlong v3.21 is now available for download. Those who installed the beta can upgrade using this migration patch. Other players will have to get the new full installation package and start new games. If you are playing an older version DO NOT attempt to apply the update or use save files from previous versions.

The author would like to thank all players who participated in the beta and helped give feedback and report bugs either on the forums or via email. You can see your direct contributions in the full list of the changes in v3.21 from the last beta patch here. Also a special thanks to all Everlong players past and present. The development of the game has spanned this entire decade, but as it comes to an end so too must work on Everlong. Support and bug fix updates will continue, but no new content is planned.
09.25.09 - Revision Notes and First Patch
I've put together a list of the bug fixes, changes, and additions made in Everlong v3.20. Though I have likely forgotten to include several things, this list is reasonably exhaustive. Read it here to see what's new in Everlong. Major changes include significant alterations and additions to main plot events, skills that grow in power with levels, the hunting mini-game, equipment weights, quicker battles, random encounter rate cap changes, a battle arena revamp, and a complete recoding of all special monster attacks.

The first beta patch has also been released due to a tileset error that caused a break in the main plot. Beta players should watch the downloads page for these updates, and install the latest patch when it becomes available. I will not make a news post every time a new beta patch is made, but the downloads page will reflect the date of the latest version and the patches will be numbered sequentially.
09.23.09 - Everlong v3.20 Beta Release
The current revision work on Everlong this past year has come to a close, and the product of those efforts is now available for download. Not all the features I wanted to include made it into the final release, but many substantial changes did and there is no doubt this is a superior version of the game. Please take note that this is a beta release since I was unable to complete a thorough play-through of the game, and there may exist bugs and balance issues.

A detailed list of the new content and bug fixes will be released soon when I have time to compile all the information. There also remains the possiblity for a future patch that will address any problems discovered during the open beta, and perhaps adding in the planned content that was cut from this revision. Please share your comments, questions, suggestions, and bugs via email or on the forums, where the old boards have now been consolidated and new ones created for this version and those that follow.

I have kept the old RM2K(3) versions of Everlong available in the downloads section for those who do not wish to participate in the beta and encounter possible problems that require the application of patches, or who simply want to experience the previous iterations.