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.:Characters
Blackguard Renegade
You begin your journey as the unknown Blackguard fugitive recently captured by his Cirigoth masters with the help of their western allies, the Tyr-Anox. Awakened by a strange voice in his mind, this "mad knight" of Cirigon realizes not only is he free from his bonds, but his prison cell door is mysteriously open. He decides to escape and run for freedom, beginning his struggle against the fate his masters have bestowed upon him. The dark arts come naturally to the Blackguard, and he is trained to wear heavy and medium armors. Cursed swords of evil are the weapon of choice for Blackguards, but they are also proficient in regular swords, axes, and hammers.
Drakeor Dargoloth
In visiting the Temple of Aurora, the party encounters the humble and reserved dragoon knight Drakeor. He holds the key to opening the temple door, and teams up with the party to invesitage the ruins. Drakeor is trained to fight alone, so many of his abilities solely benefit him. Also, the most of his dragon summoning powers cannot be learned through experience. One must pass the tests at Dragonoir to obtain the blessings of the dragon gods. Drakeor's high agility, self-preserving skills, and proficiency with heavy armor allow him to survive when others perish. His preferred weapon is the spear, but Drakeor can also use axes and hammers.
Glen Stark
Leader of the cavern bandits of Tyr-Anon Valley, the player stumbles upon Glen and his followers while fleeing enemy pursuit during a stormy night. Glen is quiet, cynical, and utterly rational. As a former soldier and sailor, he uses his geographical and maritime knowledge to help plot the party's course. While most of his skills require a sword, Glen can additionally wield axes and hammers. Proficient in both heavy and medium armor, Glen can sacrifice defense to improve his speed. Glen can hunt with either a sword or axe.
Julia Howell
Julia is stationed at the Eridwell Valiantide Base headed by Commander Lysander, who is less than pleased at having to tolerate her presence. Something personal and horrific out of Julia's past troubles her, but only in time will she reveal the truth behind her fears. Julia is Meredith's equal in restorative White Magic, but not in personality and ambition. Often lazy and unenthusiastic, Julia can seem like a stump in the road, but quickly surrenders to necessity. Julia can use staves, wands, and whips as weapons, and as a wizard requires light armor. When hunting, Julia can use a staff or wand to launch a magical projectile at the prey.
Justin Stryker
As the party enters the fortress Vanguard to pass into the heart of Seraphia, Colonel Justin greets and questions them. He suspects their true identity and the implications of offering aid, but as war is imminent he decides to escort the party personally to Seraphia castle. Despite his arrogance and fool-hardiness, Justin is a fierce combatant devoted to the global rebellion against the Cirigoth Empire. In addition to axes and hammers, Justin is proficient in both regular and dueling swords. He can wear heavy or light armor to best suit the situation.
Keen Foulke
A thief and illusionist of dubious renown, when the party meets up with this wild cat he's finally been caught and thrown in jail. There could not have been a better cell mate for the group, however, as Keen is a skilled escape artist, with the ability to pick locks in no time at all. Keen can makes use of medium armors to preserve his high speed. He is familiar with knives, double-bladed swords, projectile weapons, and light swords, axes, and hammers. Keen's skills are based on illusionary magic, causing extra damage to foes weak of mind.
Meredith Oakheart
The party runs into Meredith in Tyr-Anon's secret underground base beneath Portown, where she is trying to spy on a meeting between the General and high-ranking Cirigoth officials. Although usually optimistic, Meredith has her doubts about her abilities and the party's fate. As a White Wizard, her skills and dependancy on light armor mirror those of Julia, but in addition to staves and wands, Meredith can also use bows and arrows in battle and hunting.
Sammy Hogan
Part of Glen's cave gang, Sammy has wandered far from his original life as a monk. Harboring a deep hatred for General Gerovitus of Tyr-Anon, Sammy constantly struggles with his desire for vengeance. Sammy acts as one of the party's morale builders, and is a powerful combatant with his high vitality and strength. His weapon of choice is clawed gloves, and he is the only hero capable of dual wielding. In exchange, Sammy cannot equip shields. He is also limited to medium armor. Sammy must get close to the prey when hunting to score a hit with his fists.
Vetu
While at Seraphia castle, Justin takes Vetu into his custody upon suspicion he is a sorcerer of Cirigon. At once, however, the group recognizes that there is something strange about this mage child who claims to merely be visiting the west. Whether or not Vetu's age surpasses that of the others, his personality is that of a child. He is scared of heights, and often freezes in the face of danger. With time Vetu learns to conquer his fears and use his powers to the fullest to aid the party. Learning a plethora of catastrophic spells, Vetu's magical offensive firepower is second to none. As a mage he must wear light armor, and his weapons include staves, rods, and scepters. Though slow-moving and short distance- Vetu can throw fireballs while hunting.
Vixen Valencia
One of the two characters capable of summoning and the only dedicated magic user who can also deal serious physical damage, Vixen is a dangerous force to be reckoned with. She joins the party along with Willis following their stay at Fhorestain. Over time her true reasons for embarking on the journey will be exposed. To increase her summoning powers, the party must visit and open the temples of the Thirteen gods and goddesses, and defeat their avatars in combat. Vixen can only wear light armor, but is proficient with many weapon types: knives, staves, wands, rods, whips, and bows and arrows.
Willis Westwood
This sharp-shooting lawman joins the party to help escort the group to the Valiantide Base on Triangle Island, coming aboard with his partner Vixen. Although his long-time nemesis Dynamo proves a problem for the team, Willis and his arsenal of firearms make up for the trouble. Guns are his exclusive weapon, and he wears medium armor. His bullets are the fastest and furthest traveling of hunting projectiles.
Base Attribute Table
Name HP MP Attack Defense Magic Speed
Brad 3 3 2 2 3 2
Glen 3 1 4 4 1 2
Sammy 4 2 3 2 2 2
Meredith 2 4 1 1 4 3
Cirus 3 3 3 3 3 3
Julia 2 4 1 1 4 3
Drakeor 3 1 3 3 2 3
Justin 3 1 4 3 2 2
Vetu 1 4 1 1 4 1
Keen 3 2 2 2 2 4
Willis 3 2 2 4 2 2
Vixen 3 4 2 1 4 2

1 = Low
2 = Medium
3 = High
4 = Maximum