Everlong Update History Everlong v3.24 (09.02.10): 1) Corrected World Map encounter rate for Glen's scenario in Seraphia 2) Raised counter attack trigger damage thresholds for the following enemies: Gygax, Glacial Beast, Pyrofont, Draco, Fiery Fiend (Female), Water Sprite, Apep 3) HP Refreshers now correctly adjust levels in Story Mode 4) Reduced difficulty and length of General Gerovitus battle outside White Gate 5) Certain bosses and regular enemies will stop using devastating counterattacks and Backfire after the average party level increases above a specific threshold; these foes include those in the Dragon Trials, Aeon summons, and Monster Hunter Island monsters; prevents excessive damage that stopped players from defeating these foes after reaching higher levels 6) Fixed a bug in the second Marowit battle that caused instant victory if the right form alone was brought below the boss death threshold 7) Nexus of Ordeal puzzles should now reset correctly when leaving a trial or exiting an unsolved room 8) Eliminated several Phoenix Cave party switch bugs 9) Corrected teleport in Atlantis from Sea Level to final tower area 10) Stopped weather effects from persisting after returning to the Aetherius 11) The boulder puzzles beneath Niveus leading to Ignis Castrum now teleport the player to the end of the previous room upon failure; the previous method sometimes caused multiple successive failures 12) Implemented Continue+ option on finishing game 13) Corrected help totem dialog in Meridion Caverns 14) Addressed monster skill targeting bug resulting from exiting the Nexus of Ordeals after defeating the Grand Dragon 16) Changed third boss battle music 17) Fixed attack frequencies of bosses; previously the boss death threshold prevented behavior changes intended to increase difficulty based on damage sustained 18) Guardian Dragona's final attack now adjusts damage based on average level 19) Added a graphical depiction of Expirius prior to final battle in the Abyss Everlong v3.23: 1) Fixed an exploit that allowed players to receive the bonus reward from the Calbrenda battle by choosing to skip the fight in Story Mode 2) Blackguard hero now anonymous at start of game until named by Glen 3) Various dialog edits and deletions 4) Reverted Vixen face graphic, new Julia face graphic; better artistic consistency 5) Removal of jokes and popular culture references in various towns; negatively impacted fantasy atmosphere of game 6) Changed the appearance of Garland's abode in the White Shrine 7) Fixed a bug causing incorrect arrow hints in Seraphia Castle 8) Improved audio quality of introduction poem while reducing disk space 9) Reduced Aegir battle difficulty 10) New logo movie, reducing disk space Everlong v3.22: 1) Removed rare accessories from Aetherius improve item machine shop that were being sold for 1 GP 2) Removed the presidential quiz from Fhorestain Congress; players now only need to speak to the correct NPC to receive the Presidential Award quest item 3) Fixed Aestus dialog error that was missing a bracket character 4) Fixed game freeze bug when cycling with the shift key on Brad's Skill Shard Page 5) Fixed bug in Apser room with replenishers before altar, knock down event now teleports player back to start 6) Fixed skill Zealous Blades, an incorrect tag previously disabled skill use 7) Fixed incorrect beach hunt coordinates in Revirdok region that placed the event in the ocean 8) Layout changes to the Forest Hunting Ground now make prey escape much less common 9) Ribbon item now correctly removes all conditions when used as an item 10) Fixed script crash when monster Triple Death used skill "Psi Duel" or "Revenge" in Black Dragon trial 11) Fixed a bug with Julia's skill shards that granted 5000 extra shards upon reloading her page if certain skills were activated 12) Corrected defense value in item descriptor for Susuke Bandana 13) Fixed Dr. Odine riddles concerning Ora Domus and Castrensis 14) Fixed Helper Totem page for Atlantis Stop and Go puzzle 15) Fixed targeting algorithm bug 16) Fixed errors with Skill Shard System display when using instant-on mode 17) Fixed description for the version of the Ice Dragon skill that deals 660 damage 18) Fixed Cirigon Sewers tileset bug that made the ceiling passable in Dianyn's meeting room 19) Fixed Finder Display at Revirdok; the book item was not being shown as taken if read at the library 20) Fixed enemy skill Counterblow for monsters Flidais and Asterion; lacked a data entry for Flidais for the algorithm to process and correctly calculate damage, and Asterion referencing incorrect data entry 21) Fixed music playback in Dokkalfar's Cave (Tenebrosus Specus); now plays at correct tempo 22) Corrected description for Vitality Vest accessory, as it additionally prevents Armor Break 23) Hero Medal accessory now grants +50 to both Attack and Defense 24) Equipment and Accessory price adjustments; items previously worth 1 GP since actual price beyond estimation now sell for maximum allowed 25) Corrected Defense rating for equipment piece Engima so it matches description 26) Corrected brightness for Fiends Battle atop Atlantis ---------------------- PREVIOUS UPDATE HISTORY ---------------------- Everlong v3.21 (Beta Patch 009): 1) For events at Ianua Salum, party will now correctly expand and display character sprites without duplicates 2) Corrected Journal update and display bug for primary quest at Triangle Island after the first briefing and before boarding the Inceptum to leave for Tyr-Anon 3) Fixed crash bug caused by Colony monster skill Healing Seed in one of the Silentium Tumulus red chest battles 4) Quick jump between skill shard pages with number keys, or use shift to cycle through forwards 5) New GUI Options Menu: 5a) Close menu when saving, no restart on save load 5b) Auto launch menu choice on quick jump access using number keys 5c) Impatient Mode: faster event and system execution at the expense of sloppy transitions (Inn, Battle Arena, Dragonoir Elevator, Ultimate Weapon battle, Purgatory, Escape Dungeon, Skill Shards, Party Maker, Auctus Escape Restart, Airship Escape Restart, Lead Hero Change, White Shrine teleport, Archangel battle, Abyss Portal, Shinryu battle, Plague battle, Pale Dim battle, Opopopago battle, Arboreus swings, Caeruleus Silex entrance rope, Airship teleports, Witch's Tower teleport, Atlantis teleports, Meridion Teleport, Nex Cacumen Teleports, Bahamut's Lair Teleport, Temple opening sequences, Khaer Magnus battle) 5d) Story Mode toggle 5e) Menu Animation toggle 5f) Menu Position, choose from the four corners of the screen 5g) Comprehensive game controls list 5h) In-battle monster counterattack audio-visual warning toggle 6) Increased percentage chance of recovering from Burning condition every turn 7) Poison based damage can now be absorbed 8) Drakeor's dragon skills are now "summon" and "breath" based attacks instead of "magical" 9) Healing skills no longer have the "magical" attribute that could interfere with their function 10) Changed damage type for skills: Chocobo ("blunt" and "slashing"); Lupus (no longer "magical"); Marlboro (no longer "magical," additionally "breath") 11) Corrected damage % application issue between "elemental" and "magic" attributes: 11a) "elemental" based attacks can now be absorbed like in previous versions regardless of "magic" resistance, except healing is capped at 50% of the skill's base rating instead of 100% 11b) "magic" based attacks still cannot be absorbed and with maximum rsistance are instead reduced to zero damage 11c) due to an engine limitation, there remain some attacks that "magic" resistance does not block because these skills reduce "elemental" resistances 12) Item name changes: 12a) "Light" sword renamed to "Laxandru's Light" 12b) "Fractal Fist" claw renamed to "Frenzy Fist" 13) Fixed a bug in the Phoenix Cave where selecting "Map" on the menu would cause the "Switch Parties" choice to disappear on restarting the menu 14) Fixed Phoenix Cave party switch bug that caused the screen to not fade back in when both parties were inside either of the two "dark" rooms 15) Fixed Trap Door demolish skill error 16) "Escape Dungeon" menu option no longer appears in Purgatory when entering from an escapable dungeon; this option must be chosen while inside the dungeon 17) Corrected exploit where the "Change Party" menu option appeared in Purgatory when teleporting from the Phoenix Cave, allowing the player to reform their current party with any heroes including those on the opposite team or those not taken into the dungeon 18) Additional helper arrows: Phoenix Cave, Methus 19) Fixed a chest in Caeruleus Silex from an extremely old version that was supposed to add a "Mega-Elixer" (now called "Renewal") but instead added an "Artemis" bow 20) Swings at Arboreus now force correct hero and glider positions to prevent bugs 21) Fixed a bug for Zombie Dragon's function call for the skill "Gravija" 22) Fixed a bug in the damage algorithm for the skill "Energy Burn" 23) Fixed a reference bug that caused the game to crash when the Grand Dragon used the skill "Power Duel" 24) Fixed a bug where the skill "Counterblow" was not defined for the enemy Colossus 25) Corrected mapping error in the second outside area of Silentium Tumulus 26) Fixed bug where weapon "Sage Staff" had no damage multiplier 27) Boss monster "Ull" now weak against "Fire" element 28) All battles in Tyr-Anon Castle can now be skipped in Story Mode 29) Methus gravestones no longer passable tiles 30) Daedric Gear chest in Nemus Aevum now correctly displays name of acquired item 31) Difficulty increased to kill fairies at Ignis Castrum before they turn into Calbrenda; increased reward of Crimson Beherit and 200K GP if successful 32)Item functionality changes: 32a) HP restoratives now percentage based 32b) Reduced healing power and GP worth of meats won from hunting 32c) Juji Fruits and Roasts now remove conditions in addition to their HP and MP effects 32d) Removed spell casting abilities from weapons except the "Life Staff" 33) All weapon descriptions now display damage multipliers; the format is (AttackPower)x(Multiplier) 34) Significant HP reduction reductions for bosses in the early part of the game 35) Fixed dialog error in Fhorestain pub 36) Fixed some item descriptions that did not conform to current standards 37) Fixed some items that are meant to prevent all conditions but were not protecting against "Burning" 38) Added background music to cut scenes: Eridwell's Refuge, Valiantide Base Prison (Eridwell) 39) Enemy skill "Half the Sky" functionality changed: if target below 50% Maximum HP, it is healed for that amount; otherwise it is damaged for that amount 40) Valiantide Base (Eridwell) dock switch event now forces hero to correct tile, preventing cut-scene positioning error 41) Progidium Nidus Battle Arena unlock trigger fixed 42) Significant reward changes and HP reductions for elite enemies such as the "Behemoth" from the following regions: Occultus Gaza, Vanguard, Monster Hunter Island, Nemus Aevum, Caeruleus Silex, Ship Graveyard (Sepulcrum Profundus), Silentium Tumulus, Triangle Mountain, Phoenix Cave, Nex Cacumen, Beomaust's Lair, Progidium Nidus, Atlantis, Tomb of Khaer Magnus 43) Fixed bug in Beomaust's Lair that caused escaping from a battle to automatically and immediately trigger another encounter; players can now run from all but the Behemoth battles 44) Significant increase to Captain Jack's treasure chest rewards 45) Removed Captain Jack's dialog line by Cirigoth soldier in Tiro Amicus barracks on new game+ if Jack already recruited in previous play-through 46) Fixed errors causing Doctor Odine to a) ask all one-hundred riddles in a continuous loop, and b) to repeat the first riddle 47) Fixed game crash error for the ToKM battle with two Mindlfayers 48) Added an "Escape Dungeon" option to ToKM similar to Phoenix Cave and Triangle Mountain 49) Julia's confession scene moved from Temple of Aurora to Tiro Amicus barracks, with slight dialog changes ---------------------- Beta Patch 008: 1) Map should now display at normal brightness and chroma 2) Made a database change to remove a crash bug caused in Patch 004 saves 3) Julia event now correctly disappears after river bank scene when she joins Sammy ---------------------- Beta Patch 007: 1) Jukebox now shows message stating to use left and right arrow keys to change the background picture when that option is selected 2) Removed incorrect accessory inventories from shops in: Diego, Bordertown, Lacuna, Providence, Silva Vicus, Syrtis, Arboreus, Alveus, Tiro Amicus, Navalis, Reus Proditor, Murus, Cirigon, Situs, Fons Moenia, Ora Domus, Wolverton, Ignis Castrum 3) Fixed bug at end of first Triangle Island briefing sequence where player was not correctly forced into ship vehicle ---------------------- Beta Patch 006: 1) Hero now correctly centered during event scene at Eridwell Valiantide Base dock with Biggs and Wedge 2) Swiftness item should now work properly 3) Fixed event error that prevented forwarding the plot at the Temple of Aurora while playing a new game+ 4) Fixed a bug where Vixen was not required to initiate the summoner's test at the Temple of Aurora 5) Fixed error with collectors at: Methus, ToKM, Ianua Salum, Comstock, Alchiba 6) Fixed bug where ToKM location title displayed continously 7) Fixed incorrect music at Valiantie Base in Eridwell during attack inside the store room 8) Manticore HP lowered from 3000 to 1800 9) Entire party now fully healed upon entering Eridwell Valiantide Base 10) Chests inside store room at Eridwell Valiantide Base now obtainable 11) Helper arrow within Seraphia Castle now correctly directs player to barracks and not storage room 12) Player can no longer enter Mirage hip on the East Continent coast while riding horse vehicle 13) Fixed Desert Hunting Ground tile errors 14) Protect Ring no longer inflicts Confuse and Berserk 15) Attempted to address timing and movement issues with Arboreus swings 16) Fixed bug in Dokkalfar battle that caused his skill Revenge to crash game 17) Fixed teleport bug that could cause misalignment of heroes at Red Carpet Square scene in Cirigon 18) Attempted to prevent phasing errors from occuring due to final Asper plot scenes if hero moved incorrectly 19) Fixed tileset error in Tyr-Anon Caves that prevented player from returning to room where Glen joins 20) At Tiro Amicus if Keen has enough skills shards he will now correctly and automatically equip the new versions of his first one or two Mesmerize skills before the battle with the guards 21) Fixed teleport error at Return to North Outpost 22) Event battles with Tyr-Anox now skippable in Story Mode at Return to North Outpost 23) Fixed Battle Arena tileset errors 24) On New Game+ all Battle Arena prizes now available 25) Fixed bug preventing special New Game+ Battle Arena prizes from displaying 26) Pullus Unda map shoud now correctly redisplay when returning frm Skill Shards, Map, Purgatory, or Party Maker 27) Fixed but in Asper plot sequence finale that could cause hero speed and phasing errors 28) Added some extra dialog outside the Temple of Aurora on the first visit when talking to Drakeor ---------------------- Beta Patch 005: 1) Corrected an error introduced in last patch that caused the game to crash displaying the message "Script refers to an event which is not found" whenever the common event list was accessed by the game 2) Monster battle for Skeleton Song chest in caves on Tyr-Anon Island reduced from 4 enemy skeletons to 1 3) Removed leftover debug code that prevented the battle music from playing when fighting the Ultimate Weapon in Progidium Nidus 4) Fixed Battle Arena Prize bug where Prowress, Prodigy Glove, and Regen Ring listings did not function 5) Keres maximum HP increased to proper amount 6) Vetu's Singularity skill scroll now correctly equips the skill instead of Drain 7) Temple of Aurora door now changes to the correct graphic when opening for second time with Vixen 8) Enemy skills Flashback and Hyperblast now function correctly and do not restore fallen heroes automatically ---------------------- Beta Patch 004: 1) Fixed crash bug when using unarmed attack ---------------------- Beta Patch 003: 1) Fixed tileset error in Eridwell's Refuge with village houses 2) Fixed some bugs in Calbenda battle: 2a) Game no longer crashes by referencing non-existant enemy when displaying boss death animation 2b) Battle no longer ends immediately due to Calbrenda starting with HP below boss death trigger threshold 2c) Calbrenda appears sooner in battle, making it more difficult for player to drain away her HP beforehand ---------------------- Beta Patch 002: 1) Fixed tileset error in Cirigon that made sewer entrance and exit impassable 2) Fixed tileset error in Cirigon sewers where player could not exit to the surface from Dianyn's briefing room 3) Fixed Party Maker exit case after ship scene that ends the first Triangle Island plot sequence 4) Fixed tileset error in Tyr-Anon Depths 5) Vetu should now correctly equip his Drain skill when activated ---------------------- Beta Patch 001: 1) Fixed tileset errors for Methus (stairs), West Tower, East Tower 2) Healing Totems and Recovery Springs now correctly only prompt for level adjustments in Story Mode ---------------------- Everlong v3.20 Beta Fixes: 1) Addressed rare bug in ToKM block pushing puzzles that caused random block shifts when trying to cross created bridges 2) Various item description and attribute corrections 3) Skill Shard descriptor corrections 4) Essence (Mega-Ether) now correctly restores 50% MP to entire party instead of 500 MP to each member 5) Eliminated guaranteed failure bug that caused infinite loops when special attacks required multiple distinct targets but only a single target was possible 6) Added battle event script links for "Spoon Dagger" and "Equilibirum" attacks that were missing for a couple ToKM monsters and thus never executed 7) All attacks by the final boss now run the party fallen checker after execution; previously several attacks including "Energy Surge" did not run the check and would result in a Game Over upon party death instead of switching to the next party (if currently using Team A or B) 8) Animation for skill "Detonator" fixed so graphics properly and consistently positioned 9) Gatekeeper (Keres) battle script error addressed through rewrite and restructuring of special monster skills 10) Counter attack animation no longer displays for targets who die from inflicted damage that would otherwise trigger retaliation 11) Corrected Finder Display for several memory beacon locations that were not displaying or fading properly 12) Fixed error introduced in last patch that made books appear unacquired in Finder Display if they were read at library 13) Forest canopy overlay on Tyr-Anon island no longer disappears in room with Bear Pelt (Defense Belt) chest when a special system (Skills Shards or Change Party) is called and returned from 14) Corrected fog fade and encounter rate errors for second gargoyle room in North Outpost (first visit) 15) Overlays (clouds, canopies, darkness, lights) no longer interfere with Menu display 16) Vanguard maps and graphical fire effects no longer interfere with Menu display; maps will still display but not update while Menu is running and can be covered by Menu graphics 17) Pullus Unda maps now disappear upon menu Display and reappear on Menu exit 18) Isla del Sol Forge error messages for Twin Blade corrected 19) Mapping errors in Dreaming Forest corrected 20) Corrected brightness issues for the dark rooms in Phoenix Cave; when fading back into rooms after either switching parties or using a game system, the brightness is now adjusted to the correct level 21) Menu no longer becomes inaccessible after playing Chocobo Mini-Games at the Battle Arena 22) Justin's title no longer reverts to "Colonel" on New Game+ (dialog does not reflect this) 23) Cirus no longer has his equipment removed on New Game+ 24) Corrected encounter rate errors in expansive tunnel area of Silentium Tumulus 25) Players can no longer be attacked while riding a horse (tank in old version) or chocobo; this prevents a bug where the player could die in combat while riding the vehicle and become stuck 26) Fixed switch error due to Story Mode where players could return to Castrensis, Navalis, and Cirigon after the events at Red Carpet Square without uniforms 27) Fixed several mistakes with keeping track of party members during various plot sequences that could make certain game systems display or function improperly 28) Fixed bug that caused menu to automatically open whenever exiting a collector session 29) Removed battles that still existed in story mode on the ship after escaping Seraphia war 30) Fixed bug where face graphic was displayed in some cases when asked to skip a battle in story mode 31) Menu can no longer be accessed and break event sequences on the world map that involve vehicles moving on preset paths 32) Fixed a bug that caused Arctica to cast Frozen Fury at battle start if the player talked to Justin at the Triangle Island base after the first mission briefing 33) Inns now correctly remove all persistent conditions from heroes: Stone, Frozen, and Poison 34) Fixed bug that caused Pullus Unda map to display in error when first entering the area, then disappear until the correct trigger was activated 35) Fixed bug that prevented hissing sound from playing during camp scene on Forgotten Continent 36) Fixed bug that caused Vetu not to be added as the lone party member during scene at Antiquus Fanum the mage village, which sometimes triggered a game over due to an empty party 37) Fixed a bug that caused the map waypoint in Story Mode to not direct the player to Pons Pontus after the plot sequence at Cirigon was finished 38) Map system now uses its own variables to memorize hero location, and no longer interferes with Party Maker system or dummy party placement in Phoenix Cave 39) Fixed a bug in the Phoenix Cave where it was possible to get both parties stuck in the spike puzzle room with the Ragnorak treasure chest 40) Unequip All option in Party Maker should now work properly 41) Fixed Skill Shard bug where certain skill scrolls were not subtracting from a selected hero's total shards upon reopening their skill page with the scrolls already active 42) Fixed a bug that prevented the machine shop type "Worthless" from ever being randomly selecting for Memory Beacons obtained through Zephyr's hunts 43) Fixed a very serious bug involving the Ship and Airship vehicles; caused random variables to be set to the vehicle's coordinates and Map ID# 44) Fixed a bug with Jukebox input 45) Fixed a crash bug at the Ship Graveyard inside a vessel that referenced an old character set graphic that has since been renamed Everlong Patch v3.20 Beta Changes: 1) Brad's Skill Shard cost for Omnislash reduced; players can now activate all his skills simultaneously 2) Class, Title, Command, Skill, Monster, and Location name changes 3) Weapon and Equipment overhaul: 3a) Arm pieces now provide more defense than head pieces 3b) Shields, Armors, and Helms now have significant defensive advantage over caster and lighter equipment types 3c) Speed boosts drastically reduced or eliminated on all equipment 3d) Weight property added to all equipment; reduces speed; varies depending on piece type 3e) Most accessories no longer boost stats, but instead focus on condition prevention, elemental resistance, and spell casting when used as an item 3f) Accessories completely revamped; most have new names, some radically different functionality or an additional property, and all now correctly display alphabetically on item list 4) EXP Curve reduced by 1/10 of original; all EXP received from monsters also reduced by same fraction 5) Medicine: price and name changes; Tent now only restores HP; Fruit now restores less MP but cheaper than Juji Fruit, which restore more HP and MP; MP items now all restore percentages; healing meat items from hunting restore percentages of HP 6) Changes to Skull Knight and ToKM collectors; exchange amount reduced from 33 to 10, and 15 to 5 for Power, Vitality, and Mind Sources; Speed Sources now trade 1 Beherit for 3, and 1 Osafune Blade for 1 7) Power, Vitality, and Mind Sources now add 5 permanent points to target's attributes instead of 3; Speed Sources reduced to adding 1 to target's Speed attribute instead of 3 8) Bosses and tough monsters now immune to spell Slow, except for those that cast Fast upon themselves; this removes confusing speed management tactic from battles 9) Monster overhaul: 9a) Enemy HP drastically reduced to shorten battle length; most enemies now require 1-6 hits to defeat 9b) Enemy speeds adjusted for new maximum cap of 255 and to match up with new hero speed curves 9c) Enemy EXP rewards generally lowered for normal monsters, but increased for tougher foes 9d) Enemy GP rewards doubled or increased by a greater amount to match increase in price of equipment, weapons, and items 9e) Enemy Attack, Defense, and Magic attributes increased due to removal of maximum cap of 999; double attacking behavior removed in favor of higher overall Attack rating so damage is spread less quickly and Power Break is more effective; damage reduction still prominent but higher defense take precedences to give Armor Break and Protect more useful roles 9f) Enemy MP changed to give players more opportunities to use MP denial tactics and completely drain regular foes of their entire MP and therefore disable their ability to cast spells; another result is that MP replenishing spells such as Osmose or Psyche are less effective against many foes since they have significantly reduced MP reserves to steal from 10) Apostles and Hellborns in Atlantis now reward a Beherit upon defeat 11) Holy Water now inflicts the Blessed condition on the entire party temporarily instead of behaving like a Miracle item 12) Thief Belt and Karate Wrist accessories removed from game; superfluous items 13) Protect Ring changed to Regen Ring; now only auto-casts Regen; was overpowered; separate Protect Ring item that auto-casts Protect added 14) Ankh of Life (Angel Earrings) no longer female only 15) Hero skills now grow more powerful as they level up and costs are percentage based to balance this; some skills remain static in their effect and cost; some skills gain extra properties when they reach maximum power 16) Heroes now start with more MP so that percentage based spells cost at least 1 MP to use; Total MP growth faster for casters and slower for fighters 17) Counters removed from normal battles in Zombie Trial; not necessary with enemy HP adjustments 18) Special monster skill "Gangrene" now affects only poisoned or bleeding targets, not immobolized targets 19) Reduced size of Calbrenda battle to increase battle speed; now only 2 Cals and Brendas instead of 3 each 20) Monsters with greater than 99,999 HP no longer require or use HP addition script due to increased Maximum Monster HP limit; confusing large HP recoveries no longer occur or are visible to player 21) Progidium Nidus Battle Arena fights 2 and 3 now give automatic victory if the Dragon Knight or Magnate boss monsters are defeated, even if their minions are still alive; allowing fight to continue if the boss monsters were defeated first often caused game freeze 22) Ultimate Weapon skill "Flashback" functionality changed to restoring HP values on second cast to previously stored amounts from first cast, rather than randomizing HP values 23) Significantly lowered base critical hit % for all heroes since monsters have reduced HP; now 1/20 or 5% chance before weapon modifier added to calculation 24) Special monster skills such as "Overpower" and "Reversal" completely reprogrammed; every instance now uses the same code making potential bugs easy to spot and simple to eliminate; some skills have new functionality while others have had their damage or algorithms adjusted 25) World map mini-map and hero/vehicle trackers now remain displayed even when player enters Menu or Journal, and will automatically shift to opposite side of screen if otherwise covered by Menu 26) Hint dialogs during the Airship War previously missing in Story Mode are now displayed regardless of game mode 27) Removed the last couple battles from the Airship War while in Story Mode that were along the main path; battles on alternate paths to treasure remain in both modes 28) Dr. Odine changes: 28a) Will now ask all his riddles every play-through instead of only 6 randomly chosen from his total; any one riddle can still only be attempted once per play-through 28b) Odine will now ask his riddles on the first play-through once Atlantis rises instead of only on a New Game+; Spell Books are still only given as prizes in a new game+ 28c) Random prizes differ between first play-through and New Game+ 28d) Riddles have either been updated so answers correctly reflect current game state, or replaced entirely; many riddles that involved counting some feature of a location have been removed, but some still exist; there are five new riddles to bring the total count to one hundred 28e) Spell Books recieved from Dr. Odine as prizes have changedand now include: Disaster, Petrify, Meditate, Conundrum, Force Stealer, Rust, and Magic Missile 29) Chocobo Breeder at Wolverton will now mark locations of Chocobo Forests and Chocobo Caves on the Map; her dialog for explaining the differences between Chocobo types has also been streamlined 30) Some .wav music tracks switched to .mp3 format to save space and improve sound quality 31) Battle Arena changes: 31a) Battle Point rewards tweaked to better reflect challenge and battle difficulty 31b) Battle Point limit now 9,999,999 31c) Region GP costs significantly reduced, especially for early areas; Battle Arena is now vastly more profitable 31d) Some changes to various region challenge battles; Atlantis in particular, where all normal monsters used and Behemoth is now once again final battle 31e) Battle Arena prizes significantly reduced in BP cost; slightly revamped display; rare prize cost in agreement with other sources of same item, such as Skull Knight trader; removed many prizes and added superior replacements; better prizes available as player progresses through game 31f) Lulu, the Battle Arena prize girl, will now tell the player about special rewards and prize availability 31g) Battle music varies according to region selected if player selects this option via the Jukebox NPC 32) Added helper arrows for Ora Domus, Occultus Gaza, Bridelveil Castle, Seraphia Castle 33) Purgatory now has a location display pop-up 34) Smales' Battle Arena statistics pages now display region names in agreement with Battle Arena 35) Removed item descripter from both forges and Battle Arena prize menu and replaced with total GP/BP displayed; too much work to maintain updated entries while relying on a static graphic based system 36) Forge item names and mix formulas updated 37) Players can now quickly switch lead heroes while in the field without having to use the Party Maker system; key "9" cycles forward through party members while key "0" cycles backwards; party order will revert to default for plot events 38) Quick Jump keys for Menu changed to 1-8 to accomodate new change lead hero function 39) Added note concerning access to Tomb of Khaer Magnus bonus dungeon in new game+ explanation dialog 40) Story Mode now uses the maximum allowed level per area to adjust hero combat abilities prior to a boss fight 41) Added level adjustment for players in Story Mode while in the Tiro Amicos jail prior to battling the guards 42) MP Refresher items that appears prior to boss fights are now single use; HP Refresher remains unlimited in use 43) Random Encounter Rate Cap changes: 43a) Less levels per area but spread more evenly to prevent few or no random battles in dungeons 43b) Expected level for most areas significantly lowered, especially early in game, to give later dungeons a larger level spread 43c) Minimum thresholds now further from expected level and maximums much closer to prevent excessive gaining 43d) World Map encounter rates now based on last completed dungeon; prevents excessive gaining between dungeons 44) Spring in Eridwell's Refuge now only restores HP, not MP 45) Ship helms (steering wheel) now glow to better alert player to their presence and use 46) White Shrine "antenna" is now a tower with a new tileset and map design; futuristic appearance dropped in favor of graphics more consistent with and based on main exterior 47) Added some additional effects and scripting to opening temples 48) World map mini-map trackers for vehicles reduced in transaprency so easier to see 49) Tank vehicle replaced with horse vehicle, more authentic and realistic 50) Slightly rearranged Alveus Castle, quicker access to throne room 51) Switched music tracks for Vanguard, Alveus Castle, Revirdok, Fhorestain, the Congressional Building, and Vixen's Cabin 52) Temple opening sequences no longer automatic; keystones are now present in front of every temple; player must have correct stone and Vixen in part then use action key to activate; this allows changing of party members in temple outside areas when previously restricted 53) Added a more detailed warning message when about to open the doors to one of the three Tyr-Anon outposts 54) Small visual enhancement to summit of Tyr-Anon Pass; added beds for resting inside fort 55) Player is now given a choice to sail for the Forgotten Continent when within close proximity of the coast after the return to Auctus plot sequence 56) Arrows have been added to indicate the stone knights in Nemus Aevum are interactive events 57) Added helper arrows to Nemus Aevum indicating the paths to the guardians not yet defeated 58) HP and MP refreshers are now available prior to every boss; they no longer stop appearing after Viridis Mons 59) Players in Story Mode can now choose to adjust hero levels prior to boss fights by selecting the option when using an HP refresher 60) ToKM quest no longer blank in Journal before player is eligible; instead message is displayed stating a New Game+ is required to make the quest active 61) After the first battle, a message box pop-up is displayed informing the player how to change the ATB mode from Active to Wait to stop monsters don't take turns in battle while commands are being selected 62) Removed Third Eye (Zephyr Cape) accessory chest from ship cargo hold during the War of the Eclipse; item was too powerful for that early in the game 63) Made changes to the items offered by the different tiers of the Memory Beacon shops accessed through Zephyr's hunts 64) Tyr-Anon Island caves and Tyr-Anon Depths now have distinct and new battle backgrounds 65) Random monster encounters now take place on the cliffs outside Caeruleus Silex with new battle background 66) Replaced battle backgrounds: Aurora, Meridion, world map forest and snow plain, Marowit at White Shrine, Occltus Gaza town 67) Replaced Valkyrie and Expirius monster graphics 68) Removed offline support from main installation package; information outdated and saved some room 69) Changed face graphic for Sammy, Julia, Willis, Vixen, Expirius, Altair, Bishamon, and added many originals for plot based NPC dialog 70) New or replaced music tracks: ToKM water flooded tunnels, Boss Battle 1, Archangel battle, Altair Battle 1, Khaer Magnus battle, second Hero theme 71) Major plot event and dialog sequence changes, additions, and rewrites throughout the entire game 72) Many of Keen's skills are now spells rather than physical attacks; most of his skils also carry the new "Illusion" attribute which is more effective against monsters with low intelligence but less harmful to those with high magic 73) Updated credits to reflect new or removed resources and their respective authors 74) New attribute "Breath" assigned to various enemy skills including dragon attacks; some equipment provides improved defense versus these attacks; some skills possess this attribute and deal extra damage to vulnerable foes 75) Equipment that resists or prevents the poison condition will also now reduce the damage from poisonous spells 76) All spells and some attacks now inflict "magical" damage; some equipment provides improved defense versus these attacks; some monsters are resistant to this damage, but this natural defense can be weakened with skills 77) Two new skills for White Wizards: Sanctuary increases magical defense; Divine Favor increases healing benefit 78) New condition: Burning, caused by some fire based spells; causes afflicted target tolose 20% of maximum HP every turn and halves defense, but has a 50% chance of abating every turn and only lasts 2 79) New animation for enemy skill Rend Enchantments 80) Consumable throwing weapons for Keen from Shadow's Shop now cost less and damages dealt have been altered 81) Skill scroll Debilitate now increases effectiveness of HP/MP draining skills on target monster 82) Skill scroll Enfeeble now decreases target monster's benefit from healing spells 83) Skill scrolls for Glen, Sammy, Justin, Keen, and Willis have been changed 84) Power of MP absorbing spells increased, especially contribution from magic power 85) Tenebrosus Specus dungeon appearance changed; color scheme now purple rock walls and orange-grey dust; brightness of tileset lowered; interior rooms now dark rooms with limited circle of vision 86) Progidium Nidus slightly reconfigured to remove confusing non-visual tile switch; added some more helper arrows; dungeon path now much more straight forward as a loop 87) Spectators and cheering added to Battle Arena to increase immersiveness and improve experience 88) Switched locations of Temple of Tyr (Odin) and Temple of Coriolis (Typhoon); Temple of Tyr now in Tyr-Anon 89) Added hunting mini-game: 89a) Hunts randomly spawn on world map, first in current plot region, later throughout the world 89b) 5 types of randomized hunting grounds depending on region: grass, snow, desert, forest, and beach 89c) 5 weather effects of varying strength depending on region: rain, thunder, snow, fog, sandstorm 89d) 14 different types of animals to hunt with different speeds, number of hits to kill, different meat rewards 89e) Heroes use melee attacks or projectile weapons with varying speeds and distances to hit animals 90) New airship dock tile 91) Affection rating changes: more choices in dialog to add or subtract affection rating points; rewritten many lines and scenes beteen Glen, Meredith, and Vixen, 4 ending variations based on affection rating 92) Mason NPC can now make additional statues and place them throughout the world for a fee 93) Added a merchant to Aditus Grotto before the boss that sells elemental accessories 94) Nomadic yurt village of Alchiba now moves on the world map, randomly spawning at different locations in Revirdok 95) Skill Shard curves adjusted since average level per area lowered but higher level skills still required for battle ---------------------- Patch v3.13c Changes: 1) Added Story mode option 2) Removed Moogle Charm accessory and switch items from game 3) Removed Moogle Charm menu option 4) Moved Night Shade up on item list, now grouped with rest of potions near top Patch v3.13c Fixes: 1b) Eliminated Black Dragon Trial bug where saving remained disabled after exiting torch lighting room 2c) Fixed Pons Pontus bug where if player completed Cirigon sequence in Story Mode the bridge would still be blocked afterwards ---------------------- Version 3.12c Changes: 1) New Main Menu and Party Maker Menu (Primeval Shard, Map, Hero's Calling no longer required) 2) Minor dialog changes 3) Removed unnecessary dialog prior to entering Battle Arena 4) Players can now reset the East Tower switch puzzle while unsolved in addition to skipping it 5) Significantly improved gold rewards for Captain Jack's treasure hunts, and loot amount now scales higher with game progress 6) Players can now abandon a Captain Jack treasure hunt or Zepphryus Memory Beacon search and start with a new target instead 7) Players no longer receive a Game Over when failing to escape Auctus or the Airship War before timer expires; now teleported back to beginning with fresh start and new timer 8) Losing a random encounter while underwater in ToKM no longer results in a Game Over; instead equivalent to drowning: teleported to surface 9) Players can now escape from Triangle Mountain if stuck, similar to existing option in Phoenix Cave 10) Unread (newly acquired) library books now flash graphically until read by player 11) Added 4 missing tracks to jukebox 12) Changed outside Tyr-Anon Castle battle background to reflect terrain better 13) Players can now switch between Font Types in the System Graphics System 14) Vastly improved and scaled Puzzle Bonus Chest rewards; extremely rare rewards on new game+ 15b) Removed Primeval Shard, Hero's Calling, and Map items from game Version 3.12c Fixes: 1) Marlboro EXP adjusted to correct amount 2) Fixed bugged rocks in Golem's Pass that never turned off active event flag 3) Fixed broken encounter rate in a room inside North Outpost (return), and conflicting encounter rates in Ship Graveyard (outside) 4) Removed debug leftover in Vanguard (return) 5) Fixed duplicate event possibly causing error in Atlantis path follow puzzle 6) Corrected Skull Knight collector display numbers for Celestial Equipment (# of Beherits needed is 3) 7) Using Journal on world map, in Pullus Unda, or Vanguard no longer causes display errors 8b) Fixed bug where using certain menu functions (Skill Shards, Map, Hero's Calling, Purgatory) on the world map could cause the player to become stuck or break these systems 9c) Fixed Titan Book, which was displaying information for Shiva's Book 10c) Fixed Library on Inceptum so players can now read books without becoming stuck 11c) Inserted additional safeguards against new menu bugs 12c) Entering Purgatory on world map can no longer be disrupted by attempting to access new menu 13c) Addressed bug in Tiro Amicus jail sequence that could disrupt event if certain menu functions used between talking to Keen 14c) Fixed bug with world map mini-map and trackers failing to display sometimes due to using certain menu functions 15c) Fixed exploit where using menu button shortcuts (numbers 0-9) players could access restricted menu functions ---------------------- Version 3.11 Changes: 1) Added hint arrows for certain areas of ToKM 2) Players can now skip the movie Logo at new game start 3) Added hint arrow for Airship War escape sequence to pinpoint final exit tile 4) Hint-popup boxes now display before the Auctus and Airship War timers begin, telling players of battle escape mechanic 5) Removed pincer battles from ToKM (monster graphic overlap too severe); raises % rates of First Strikes and Back Attacks to 25% each 6) Lowered variation amount for most player skills; damage or healing amount now more consistent 7) Various skill buffs: damage increased and MP cost lowered; extra inflictable conditions added or primary condition improved; for skills that target all foes MP and damage lowered to make useable more frequently 8) Glen's Rough Divide now Dispels; his Skill Scroll formally Dispel Slash therefore changed to Regen 9) Nightshade moved up on item list to slot #46 (instead of #789) so players don't have to scroll down the entire list to use it; change will not take effect for players who have already acquired the item 10) Tweaked shadows on Tyr-Anon jail tilset 11) Justin's Climhazzard now reduces target's elemental defenses; consequently his Debilitate skill scroll slot has been replaced with Esuna 12) Keen's Enfeeble skill scroll slot replaced with Esuna Version 3.11 Fixes: 1) Players can no longer skip Firewall puzzle in ToKM and thus become stuck by jumping from 1st to 2nd floor without extending bridges 2) Escaping Tilt Room in ToKM no longer results in being locked out of Skill Shards, Hero's Calling, Map, or Purgatory 3) Access to Skill Shards, Hero's Calling, Map, and Purgatory in ToKM Hydro Tides puzzle and flooded passages now disallowed to prevent resetting block bridges and stranding the player or exploiting the timer 4) Players can now reach Captain Jack's treasure buried in Cirigon after the city is bombed 5) Made some changes to Trap Door battle mechanics to prevent frozen turn guages 6) Music forced to restart playing correct track after Behemoth fight in Bahamut's Lair 7) Attempted to correct bug where Dr. Odine's Riddle game malfunctions for multiple new game+ saves 8) Fixed several Tower of Auctus tile bugs that allowed player to walk on pits 9) Corrected several enemy skills with improper elemental icons or attributes 10) Fixed a bug introduced in last patch that caused Glen's Esuna skill scroll to malfunction ---------------------- Patch v3.10 Changes: 1) The Tomb of Khaer Magnus (new game+ dungeon) has been added to the game 2) Vixen's Chocobo skill now dispels 3) Swank can be recruited regardless of whether player talks to him at all during early game 4) Added pointer arrows to Fhorestain Congressional House for obscure doorways 5) Triggering a monster counter attack early in the game now results in dialog that explains the mechanism and how to avoid enraging foes 6) Added pointer arrows in Niveus to guide player to cliff that connects to Caeruleus Silex 7) Info box pop-ups added to ensure new players know how to access the Skill Shard System, Map, and Journal 8) On Skill Shard System first run player is asked to view tutorial once 9) Players can now skip the opening sequence on start new game, not just new game+ 10) Druidbane's roots now present at battle start; he is also now nearly immune to physical attacks until all three roots are defeated 11) Vastly improved treasure rewards in Tyr-Anox Castle secret vault and Incultus Regnum Castle basement 12) Most bosses now drop substantial sums of Gold Pieces as a reward; notable exceptions include: the four fiends, manifest bosses, and final bosses 13) Minor changes to Swank dialog at Silva Vicus 14) Celestial Equipment now requires 3 Crimson Beherits 15) Moogle Charm now works in Incultus Regnum Basement and Bahamut's Lair (Bahamut must be defeated first) 16) The master smithy will now craft Adamant Shields, Armor, and Helms if provided extra Adamant Ore 17) Dialog for encounter with Druidbane now reflects that Sammy, Julia, and Drakeor previously witnessed such a seal in the realm between worlds 18) Players can now press shift while attempting barrel riding puzzles in Ship Graveyard to restart and avoid bugged barrels 19) Element based enemies now have an icon at the start of their name to indicate their elemental alignment; enemies without an element base still have elemental weaknesses and strengths too 20) Some of the recruitable NPCs now appear in Purgatory and offer their services 21) Dark Orb Skill Book removed, new Skill Scroll Dispel added in its place for Meredith, Julia, and Vetu 22) Glen now has Esuna as a Skill Scroll, replacing Enfeeble 23) Tyr-Anon prison graphics changed to create a darker atmosphere Patch v3.10 Fixes: 1) Various enemy data corrections 2) Minor update to Laverna dialog 3) Random encounter death handler now results in Game Over if you die in a room that disallows Purgatory 4) Fixed a battle in the war that would crash the game if initiated (invalid backdrop) 5) Progidium Nidus switch that extends bridges to Skull Knight and Ultimate Weapon now allows only a single press, then forever active 6) Corrected dialog upon arrival at Alveus Castle to remove reference to Dokkalfar as an elf 7) Fixed bug where Grand Glove weapon was inflicting rather than removing Regen condition 8) Fixed tile error inside Water Caverns that made certain vines passable 9) Terrapin Head and Body battle numbers no longer overlap graphically 10) Added another obstacle to prevent players from crossing Pons Pontus bridge prematurely 11) Fixed an incomplete piano graphic in Silva Vicus house 12) Fixed minor display errors for Skull Knight collector 13) Fixed graphic error in glowing Progidium Nidus switch 14) Fixed missing animation for monster skill Rainbowcast and Geyser 15) Fixed tile errors in bombed Cirigon (after war) and incorrect teleports 16) Fixed bug where Shadow's dog never disappeared from narbo pub after recruiting him 17) Updated descriptions for certain items within the forge or Battle Arena Prize menus 18) Updated support pages for new installations 19) Fixed Wood Boards in Senium Forest so now properly removed when used ---------------------- Patch v3.05 Changes: 1) Entering Purgatory after Random Encounter death now only restores HP 2) Odine now stops giving riddles in new game+ only after player solves 8 riddles correctly, not after 12 riddles 3) Water Sprites in Leviathan Caverns and Gold Trial monsters and boss no longer use Backfire after player returns from Forgotten Continent 4) Wait message now appears when White Trial puzzles solutions are being displayed Patch v3.05 Fixes: 1) Fixed viewfinder display for Costa del Sol docks 2) Corrected Aditus Grotto tile bug 3) Fixed error in attack priority for one of Guardian Dragona's mandatory skills 4) Odine riddle reward for Massacre spell no longer displayed incorrectly as Maelstorm 5) Odine no longer stops giving rewards after 8th riddle 6) Removed 'unable to dismount' message when forced to exit Chocobo Race mini-game because time expires 7) New variable assigned to NPC Shadow to prevent him from being recruited through notorious variable error without completing quest 8) Geyser animations in Caeruleus Silex now stop when viewing help totem text 9) Corrected Sigma Armor descriptor 10) If player activated MAP item while on Aetherius, panning background now correctly resets upon return to airship 11) Vetu's Skill Scrolls now operate correctly and can no longer be activated without the item in the player's inventory ---------------------- Patch v3.04 Changes: 1) Willis' Pulse Shot skill increased to 6,000 damage per enemy 2) Skill descriptor additions for 1/2 Defense effect caused by condition inflicting spells 3) Captain Jack Pidgeon appears at Tiro Amicus regardless of whether the player has docked the Inceptum 4) Added animation for monsters when counter attacks are triggered by player 5) Small change to opening sequence, scene two 6b) Added counter animation toggle to Primeval Shard menu 7b) Moved Valiantide blocking Vanguard access to allow player access to Vanguard forest Patch v3.04 Fixes: 1) Made another attempt to fix freeze glitch with Progidium Nidus Battle Arena fights 2 and 3 2) Game no longer freezes when player kicks boulders in Caereleus Silex multiple times 3) Echo Sound item now works properly 4) Fixed tile errors inside Pons Pontus hut 5) Corrected typo in Journal, primary quest, page 070 6) Fixed Dragonoir city Finder Display for bottom level 7) 1000 Minimum Blackjack bet now enforced 8) Inserted case for Battle Arena BP rewards to prevent a negative total BP bug from reducing match BP winnings 9) Natalie's treasure chest at West Minister no longer spawns if player never began Letters of Love side-quest 10) Corrected Tiro Amicus Finder Display for Captain Jack status 11) Addressed bug preventing recruitment of Captain Jack for some players 12) Fixed bug where Vetu would never forget Meteor spell once activated 13) Fixed bugged counter attack for female Fiery Fiend in Battle Arena Return to Auctus region challenge, final round 14) Cleaned up bad pixel in Spirit Rage battle animation ---------------------- Patch v3.03 Changes: 1) Updated appearance for hero statues created by Mason 2) 5 Crimson Beherits now required to max stats from Skull Knight 3) Weapons Tornado Teeth and Bleeding Edge no longer found in chests in Rift Core; receive as part of Celestial Equipment package 4) Reduced critical hit bonus on Ultimate Weapons to 20% 5) Restored EXP curve back to original design to increase regular battle rate and balance level scaling 6) Tweaked Progidium Nidus, Atlantis, and Silentium Tumulus Battle Arena BP rewards Patch v3.03 Fixes: 1) Fixed bug where players could enter Purgatory using Primeval Shard while in Purgatory and get stuck 2) Fixed animation for entering Purgatory using Primeval Shard 3) Various Item description updates 4) Addressed bug with hero statue display outside White Shrine 5) Updated Bahamut Book text 6) Fixed Freeze skill scroll chest in Ship Graveyard 7) Fixed bug in Tyr-Anon Castle involving incorrect trigger of event where you rescue Glen 8) Fixed bug with some versions of Battle Scars special monster attack 9) Fixed Liquid Flame conditions immunities 10) Addressed game freeze during Battle Arena Prodogium Nidus region battle #2 and #3 when killing the Dragon Knight or Magnate first 11) Players no longer taken to Purgatory when they die in a random encounter during a timer event 12) Battle background fix for Leviathan Caverns on a bridge 13) Fixed Boss HP replenish script 14) Fixed incorrect calculations with Backfire and Counterblow special monster skills ---------------------- Patch v3.02 Changes: 1) Added Nightshade instant death item 2) Asper room before boss now gives Auto-Skip choice for both puzzle failures 3) Battle Arena handicap Weapon Broken now unequips weapons rather than subtracting their Attack Power Patch v3.02 Fixes: 1) Plague condition immunities corrected 2) Vanguard switches can no longer cause a hint display bug by being turned off 3) Updated Title Screen version # 4) Fixed Tenebrosus Specus Battle BG bug 5) Fixed possible bug in Veneficus event 6) Fixed Skill Shard display descriptor for skill Psyche 7) Fixed Pons Pontus tank exploit bug 8) Fixed Castrensis tank exit freeze bug 9) Fixed Phoenix Cave Journal Use bug 10) Alveus King Carl confrontation event hero facing bug fix 11) Fixed Auctus pit walk tiles 12) Fixed Song Duel chest message 13) Corrected Charm Shield description 14) Fixed Airship War dead trooper sprite stick bug 15) Fixed Trap Door's Target animation 16) Fixed Trap Door hero target display for Keen 17) Fixed careuleus Silex tile bug 18) Fixed Party Maker display order bug when selected Vetu for Team B 19) Fixed Battle Arena freeze bug introduced in v3.01 20) Addressed Plague and Trap Door battle gauge freeze bug ---------------------- Patch v3.01 Changes: 1) Removed Healing pots from Pugatory 2) Tweaked several skills' MP costs 3) Changed Default Font to MS Gothic Style 4) Changed function of Battle Arena Handicap Fallen One and its BP bonus 5) Wolverton item shop now offers elemental ring accessories 6) Several Nemus Aevum chest treasures changed 7) Known bugged skills that do not actually require the listed weapon have had their descriptors updated 8) Added location reminder for Master Miyagi's Journal Page 9) Encounter Rate Cap adjustments 10) Might now costs 20% Max MP to cast 11) Added Counterblow to Ull's attacks; he is no longer weak vs. Fire 12) Added Backfire to Charybdis' attacks 13) Tweaked World Map encounter caps 14) Removed Lute of Recovery item; replaced its list slot with Moogle Charm 15) Players can now skip the opening sequence on New Game+ start Patch v3.01 Fixes: 1) Mt. Periculum incorrect battle background crash fixed 2) Stranded in Purgatory when using Skill Shards bug corrected 3) Tenebrosus Specus crystal poison phase corrected 4) Minor dialogue fixes 5) Skill Shard bug with Skill Scrolls and Shield lines corrected 6) Purgatory music interrupt fixed 7) Cirigoth Uniform bugs fixed 8) Fixed Leviathan skill descriptor 9) Leader set bug beginning at Fhorestain corrected 10) Fixed Dreaming Forest walkway error 11) Several Spelling Errors corrected 12) Pons Pontus Bridge skip exploit removed 13) Item name corrections 14) Dialogue correction concerning Dokkalfar at Alveus Castle 15) Progidium Nidus bridges are now passable 16) Corrected Leotini Dock Finder Display coordinates 17) Addressed issue where non-party characters were damaged while Drakeor was doing Dragon Trials 18) Fixed quest title display issue with Mason's quest 19) Vixen's Skill Shard page display of Diablos skill now shows correct skill name 20) Corrected treasure hunt icon in Niveus Finder Display 21) Fixed movement speed glitch if you died in a world map random encounter and went to Purgatory 22) Atlantis boulder room freeze on hit glitch 23) Removed second Surge chest in Caeruleus Silex 24) Addressed issue with Good Osama Hunting Quest 25) Corrected Journal display bug for Dark Crystal quest where strikeout lines persisted 26) Removed duplicate Esuna Chest at Pheonix Cave, replaced with Boon which was moved from the Dreaming Forest 27) Removed poison step bug while inside special systems 28) Fixed Dolus parts damage display so they have space between them 29) Attempted to address rare BA forfeit hang 30) Proper number of enemy sprites now pop-up on Cirigoth before train battles 31) Fixed Moogle Charm bug on World Map that allowed encounters to continue 32) Fixed Sammy's Final Heaven skill to correctly Dispel 33) Fixed bug where Sammy's second weapon slot became an arm slot after Plague battle 34) Attempted to address Dragonoir reform party after Dragon trial teleport bug 35) Removed the obsolete helper room in Tyr-Anon City 36) Fixed attribute changes resulting from Plague Battle 37) Fixed Death Sentence sprite display bug when inflicting certain positive conditions 38) Fixed Occultus Gaza Mines and Forest Battle Backgrounds 39) Corrected event trigger bug at Border Town after war 40) Fixed slip-through bug when at Seraphia Castle ---------------------- Version 3.00 Additions: 1) Side view battles in active turn based format 2) All new battle sprites and animations for heroes, weapons, and skills 3) All new monsters including graphics, skills, behavior, parties, and susceptibilities 4) Journal tracks your primary quest progress and side quests 5) Realm of Purgatory allows perished parties to resurrect and return to where they fell with all items, GP, and EXP intact 6) Map item additions; Waypoint mode; Continent listing, and Zoom mode that shows locations and their names 7) Puzzle Skip Auto-Notifications and Bonuses; choose to skip difficult puzzles or complete them for bonus treasure 8) Special boss monster skills that push the rm2k3 engine to its limits 9) New battle formations: Back Attacks and Pincher Battles 10) Encounter Rates drastically reduced and adjust to party average level 11) All new hero stat progressions and skill functionality 12) Skill Scroll additions to Skill Shard System; new skills to activate once you obtain their corresponding scrolls items 13) New skill and item description formats 14) New status effects, including positive conditions 15) Revamped party formation system; shows party order; easier selection when forming multiple parties 16) New world map location name display before choosing to enter 17) 2 New NPCs: Tactician and Boss Token Collector 18) Helper arrows to point the hero in the correct direction in confusing spots 19) New plot events and dialogue Version 3.00 Fixes: 1) Ship Graveyard Sliding Cargo Puzzle 2) Phoenix Cave dead party switch game over 3) Captain Jack Recruit bug 4) Eridwell Grotto Tile bug 5) Void Hawk Puzzle bug 6) Void Stop&Go bug 7) Atlantis Hover Pad 8) Revirdok/Cirigon Treasure Hunt 9) NPCs on Finder Display 10) Memory Beacons on Finder Display 11) Swank Recruit bug 12) Incultus Regnum Vault 13) Hero's Calling Disabled bug 14) Dynamo solo bug 15) Collector Bugs ---------------------- Patch v2.16 Additions: 1) Vanguard first visit has additional dialogue sequence and eliminates wandering 2) EXP adjusting system no longer runs in background; only updates EXP levels when party maker system invoked; formula has also been adjusted and made more random 3) Dark rooms are brighter and give larger field of vision 4) Switched Ribbon/Prodigy Glove chests in Nemus Aevum 5) Increased Timers for Auctus Escape and Airship War Escape 6) Increased Torch times in Black Dragon Puzzle #2 by 5 seconds 7) Random encounter removed in following puzzles: Auctus Torches, West Tower color switches 8) Tyr-Anon Castle escape guidance; Glen appears once to aid player in finding correct path Patch v2.16 Fixes: 1) Forgotten Continent sheild hole eliminated 2) Thoth magazine/Valiantide Base expansion quest reworked 3) Chocobo Waterslide no longer resets when entered again after completion 4) North Outpost bypass eliminated 5) Trader Merchants (Water Tower/Alchiba) now work correctly 6) When disembarking from dock the Inceptum no longer freezes game if parked in certain manner 7) Mazzi Stamp now obtainable at any point in game, regardless of Rat Tail quest status ---------------------- Patch v2.15(a-d) Fixes: 1) Opening sequence additions 2) Skill Shard System tutorial 3) Puzzle help totems 4) Additions to helper room dialogue, including graphical elements table 5) Water caverns graphical enhancement 6) Niveus visual improvement 7) More puzzles give automatic passes after x consecutive failures 8) Pullus Unda cloud cover transparency change 9) System identifier text 10) Valiantide triangle island base expansion quest fix 11) Gargoyle Major behavior changed, no anti-farm attacks 12) Access to Incultus Regnum Basement dungeon only given after Atlantis rises 13) Slowdown bug in West Minister fixed 14) Ship Graveyard sliding cargo puzzle fix 15) Ship Graveyard barrel puzzle fix 16) Mt. Periculum Skill Shard exploit fix 17) Tyr-Anon Castle Knight battles fix 18) Tyr-Anon Castle teleport fix 19) Dialogue change at Forest Valiantide Base so Glen more clearly states need to dump extra equipment 20) Item Changes: a) Crescent weapon now has perfect accuracy and first strike attributes b) Twin Bow now 2x attack c) All Ultimate Weapons either now have elemental attribute or inflict a status effect d) Full Moon and Twin Bow no longer ignore monster evasion or give first strike a1) Fixes Water Caverns tile bug b2) Fixes Skill Shard bug with Vetu's page c23) Fixes terrain bug in Caeruleus Silex that prevented player from progressing d24) Fixes bug with Water Tower trader merchant d25) Fixes Phoenix Cave party switch bug that caused Game Over when party leader was dead or incapacitated d26) Removed Climbing Gear from the game, no longer needed to scale Caeruleus Silex cliffs ---------------------- Patch v2.14 Fixes: 1) Waterfall of Seasons and Leviathan Caverns now accessible directly after the War. 2) Leviathan Caverns chest puzzle now correctly resets depending on which entrance is used so that stone pillars no longer block path of progress once solution is first achieved. 3) Credits changes 4) New website mirrors 5) Updated game offline support files --------------------- Patch v2.13 Fixes: 1) Changed Battle Point multipliers for several handicaps at the Battle Arena. 2) Removed Triangle Island and Incultus Regnum Castle doors in attempt to prevent random variable error that could make NPCs not yet recruited appear on ship or cause drastic Affection Rating change. 3) Fixed final battle error so items God's Hand, Guardian Angel, and Hope Ribbon correctly prevent Chaos status from Grand Cross spell. 4) Changed location of collector in Lacuna to make reachable by player. 5) Swank's single card draw: a) AI bets now rounded. b) Bets must be called by both players. c) Tweaked AI for closer games, more betting, higher average cash prize. 6) Blackjack changes: a) AI bets now rounded. b) Fixed exploit with outcome scenarios that could maximize player gold by accident. c) Fixed bug where Tseng's losing bet not shared in draw with House. d) Tweaked AI betting and folding. e) Bets that raise the stakes must now be called by all players. f) When players fold they now result in win and loss count increases. 7) Fixed bug with East Dock at Costa del Sol where ship would teleport to world map on land and become stuck. 8) Addressed possible bug with Gold Dragon Trial far east room. 9) Increased Critical Hit % for weapons: Ragnorak and Treason. 10) Rift Core ultimate weapons Tornado Teeth and Bleeding Edge now won from red monster chests; Immortal Fervor and Guardian Angel in regular chests. 12) Revised GUI mechanics of Jukebox, Statistics Viewer, Character Book, and Menu Graphic Chooser to be more responsive. 13) Easier BG control for Jukebox. 13) Loading picture inserted into Statistics Viewer to mask parsing time wait. 14) Player can also now move backwards through Character Book pages and use arrow keys to navigate. Also fixed a bug with duplicate pages for Brad. 15) Removed random guard encounters from Tyr-Anox Dungeon at beginning and replaced them with a set number of forced battles. 16) Various event and dialogue changes. 17) Tester and Hosting Provided By credit changes. 18) Failing blue light marching sentry puzzle in Propugnaculum (Witch's Tower) 5 consecutive times now gives automatic pass to player. 19) Minor change to Keen's Character Book section for continuity purposes. ---------------------- Patch v2.12 Fixes: 1) Maona NPC bug on Inceptum fixed so player can now recieve Holy Water item. ---------------------- Patch v2.11 Fixes: 1) Remedied potential error during Emperor Daevas' speech 2) Corrected several doors in East Tower that crashed the game if certain characters were the party leader ---------------------- Patch v2.10 Additions: 1) Collector System implemented and integrated. 2) Various dialogue and event changes; extensive for some scenes. 3) Name changes for some monsters and NPCs to introduce more originality. 4) Several monster and battle graphic changes. 5) Incultus Regnum and various NPC sprite changes. 6) Important NPC dialogue now has NPC name above text if no portrait is used. Patch v2.10 Fixes: 1) Corrected bug in Finder Display for random memory beacon hunt object at Ianua Salum. 2) Fixed Fhorestain map from Valiantide briefing at Triangle Island. 3) Game freeze bug in menu graphic selector system eliminated. 4) Fixes error where upon challenging Bahamut and losing the Garnet was still dropped from inventory, preventing the player from trying again. --------------------- Patch v2.07 Fixes: 1) Fixed potential bug with final Atlantis battle where a vital switch might not be turned on. 2) Sammy now has enough Skill Shards at level 50 to equip every skill from each skill line. 3) Buffed skill White Wind. --------------------- Patch v2.06 Additions: 1) New item "Hero's Calling" allows player to initiate party formation system at any time from item list with some exceptions; acquired at the Ianua Salum dock after the war and before departing for Triangle Island. 2) Item "Glass Sword" removed from game (replaced by "Hero's Calling"); all of Keen's throwing weapons sold by Shadow moved up one item list slot. 3) New animation for Willis' ultimate weapon. 4) Added 5 more Ultimate Weapons and 8 Legendary Equipment/Accessory pieces; all found in Rift Core. 5) Change in Rift Core mapping to accomodate new treasures. 6) The city of Fhorestain has received a complete mapping and graphical makeover. Patch v2.06 Fixes: 1) Fixed description for Ramuh book. 2) Corrected weather bug in Pullus Unda. 3) Item tweaks: Morning Star, Crescent, Hope Ribbon, Goddess Dress, Red Mage Dress, Nirvana Gear, Apollo Jacket, Nirvana Bandana. 4) Fixed chipset bug in Nemus Aevum that made some areas unpassable in the canopy room. 5) Addressed potential bug where the teleport back to the world map from the Inceptum would not function. --------------------- Patch v2.05 Fixes: 1) Tonberry now immune to all status effects including the four attribute breaks. 2) Fixed bugged transition from Inceptum crash to Pullus Unda on the Forgotten Continent where party could potentially become empty and events would not proceed. 3) Significant reductions and variance increases to damage dealt from AOE spells cast by the final four bosses. --------------------- Patch v2.04 Fixes: 1) Teleports and event appearance conditions fix for roof of West Tower. 2) Borealis dock teleports corrected. 3) Potential treasure chest bug for Sandstone item in Occultus Gaza fixed. 4) Major fixes to puzzle areas that could be broken by entering the Skill Shard System; these rooms now either disallow Skill Shard System while inside or while events are active. ---------------------- Patch v2.03 Fixes: 1) Fixed skill Big Shot to correctly cause Power Break, Armor Break, Mental Break, and Agility Break status effects. 2) Fixed skill No Mercy so that it does not inflict Silence in addition to the four breaks. ---------------------- Patch v2.02 Additions: 1) The Light Sword can now be obtained after the Pure Lands at Costa del Sol when Watts the smithy has disappeared if the player did not acquire it before leaving for the Forgotten Continent. 2) Item Tweaks: Broad Sword, Dark Sword, Rune Edge, Shadow Blade, Black Sword, Regal Cutlass, Poison Claw, Nightmare, Bandana, Kung-Fu Suit, Headband, Super Bandana, Feather Bandana. Patch v2.02 Fixes: 1) Corrected a bug at the Master Forge that did not allow player to properly forge the Transendence Armor unless they were actually wearing the equipment pieces necessary. 2) Fixed potential bug in Ship Graveyard that made sliding cargo puzzle impossible to solve without leaving the area when a certain combination of events occurred. 3) Attempted to provide safeguards for serious rpg2k engine errors concerning teleporting to and from vehicle bases and eligible airship landing spots. 4) Corrected possible bug where after Sammy joins the party in Tyr-Anon Castle the teleport out of the room does not correctly spawn. ---------------------- Patch v2.01 Fixes 1) Patch now includes missing files from v2.00 Patch 2) Entering Skill Shard System now stops weather effects and exiting restarts them. ---------------------- Patch v2.00 Changes 1) Skill Shard System added and integrated into game. 2) Finder Display: upon entering an area a graphical display details whether the player can find certain items such as books, Captain Jack's treasure chests, Memory Beacons, or acquire a recruitable NPC's services. 3) Chocobo Mini-Games once all completed can now be accessed at Battle Arena to earn BP with varying difficulty levels and rewards. 4) Updated Support pages and in-game helper dialogue. 5) No more save opportunities in the middle of the events at Seraphia Castle and the Tower of Auctus. 6) Torch effects in Mt. Periculum and Caeruleus Silex improved. 7) Minor dialogue and spelling tweaks. 8) Watch has been removed (It gave a useless and inaccurate playing time approximation). 9) Version number now displayed in lower right corner of game title screen. 10) Players can now bet a maximum of 5 digits worth of GP in both Blackjack and One Card Draw. 11) Increased display time for area name in top right hand corner. 12) Combined random Memory Beacon machine shops from the same rating category to make it more rewarding and likely to acquire full sets of equipment. 13) Doubled time limit to complete Chocobo Waterslide mini-game. Patch v2.00 Fixes 1) Memory Beacons can now be obtained once the The War is over. 2) Slot Machines at the Costa del Sol Battle Arena now actually deduct the 200GP pay to play fee. 3) Fixed Captain Jack book to read that Tiro Amicus is on the eastern side of the Imperial Continent. 4) Revised description for Solus Insula book. 5) Corrected possible leader dialogue graphic and party member hero graphic representation bugs in Pullus Unda. 7) Rare Ship/Airship bug that prevented player from teleporting to the vehicle when sailing or flying eliminated. 8) Sanctuary Keeper eye reappears if player backtracks from and returns to the final room in the Nemus Aevum caves. 9) Fixed bug that occurred when trying to use Map item while accessing the main menu within the party maker system. 10) Removed right hand side chair in Blackjack that was bugged. 11) Slowdown bugs in Seraphia at Vanguard corrected. 12) Resolved issue where rpg maker engine would accidently set boss HP variables to random numbers prior to battle. 13) Phoenix Cave crystal puzzle now correctly resets when player returns to the dungeon after completion. 14) Fixed bug with East Tower terrain that prevented correct movement and the ability of the player to reach Captain Jack's treasure. 15) Corrected graphical errors during East Tower scene in Valiantide crystal mission briefing. 16) Fixed exploit where player could bring recruitable NPC's desired item into the same room once and then not be required to still possess it for recruit success when talking to that NPC. 17) Corrected graphical error in Chocobo Puzzle mini-game where puzzle pieces had an incorrect transparency color. 18) Eliminated bug in Black Dragon Trial +23 doors that was introduced in v1.94 and caused hero to become stuck in a wall. 19) Fixed Zepphryus Memory Beacon hunting clue concerning Tiro Amicus to read the correct compass direction. ---------------------- Patch v1.94 Fixes: 1) Battle Arena cost for Triangle Mountain now removes correct GP amount. 2) Every 3 fails of the Propugnaculum Doppleganger puzzle decreases the speed of the killer bat to make achieving the solution easier. 3) More potential slowdown bugs in Seraphia corrected. 4) Possible final battle party building system bug eliminated. ---------------------- Patch v1.93 Fixes: 1) Phoenix Cave switches slighty tweaked. 2) Dark rooms in Phoenix Cave fixed so they now have correct lighting and visual distance when parties are switched back and forth. 3) Encounter Rate issue in Incultus Regnum Basement resolved. 4) Torch Number Display bug in Black Dragon Trial has been eliminated. 5) Fixed crystal puzzle in Phoenix Cave so that it resets when the dungeon is exited. 6) Passable tile error in Silentium Tumulus corrected. 7) Ship Graveyard timed switches puzzle adjusted to be less difficult. 8) Revamped barrel riding puzzle design in Ship Graveyard to eliminate bugs and make paths synchronize correctly. 9) Corrected some bugs that prevented location display text from appearing in some areas. 10) Fixed bug where special boss attacks would not function properly due to an omittion in the Phoenix Cave party making systems. 11) Fixed bug where Tyr-Anox soldiers did not pursue in escape from Tyr-Anox Castle cut scene. 12) Increased average seconds on timer to escape both at the Tower of Auctus and The War. 13) Red Chest in the Void flying eagle room is now easier to reach. Patch v1.93 Additions: 1) Added teleport to Temple of Phoenix at beginning of Phoenix Cave for players who have already completed the dungeon but did not take Vixen and could not access the temple or defeat Phoenix. 2) Zepphryus Book now clarifies how to acquire him on the airship and reveals where the first three Memory beacons are located. 3) Black Dragon Trial now has statues in rooms 1 and 2 that give hints to solution. 4) Monster tweaks: behavior pattern and skill changes for all enemies. 5) Added dragon attribute to dragon crest and dragon breath attacks and protection against it on dragon equipment set. 6) Trap Doors in Phoenix Cave now announce targets one turn before demolishing them. 7) Minor dialogue changes. 8) New battle animation for weapon Silver Knuckle.