| Synopsis |
Everlong is a free amateur Role-Playing-Game set in an immersive fantasy world of dragons, knights, and wizards. The mighty and merciless Cirigoth Empire seeks dominion over the entire globe, and it will not be long before they succeed. Soon the kingdom of Seraphia, the last free land of the west, will fall to the Cirigoth's puppet state Tyr-Anon, leaving only the divided countries of the east unconquered.
Trouble is brewing within the vast lands of the Cirigoth Empire, however, as an organization known as the Valiantide continues to generate sympathy and threatens to spark armed rebellion. A Blackguard Knight, one of the Cirigoth military elite, has also turned traitor and escaped pursuit.
Despite the immediate danger posed by the Valiantide, the emperor's advisers have convinced him to continue hunting vigorously for the fugitive soldier. The fate of the world may be decided by which side the Blackguard fights for, but the agents of the Cirigoth are closing in and time is running out for him to reach safety from the impending shadow.
Using Enterbrain's RPGMaker2003@ engine, Everlong is designed to create a nostalgic or "old-school" feel similar to the 16-bit and two dimensional RPGs of the SNES era. The player travels through a highly detailed medieval world, interacting with dozens of colorful characters, both friendly and enemy, to advance the story while combating the many monsters that will attempt to hinder their journey.
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| Features |
- 25 - 50+ hours of
gameplay
- 1,491 maps
to explore; each full of puzzles, monsters, and treasures
- 11 playable characters
- Skill
Shard System allows player to choose the skills
for each character to be learned, with unlimited refunds
for instant reconfiguration
- Automatic Experience
Adjusting System keeps characters not in the main
party around the same level of combat ability
- Party Members chosen
and player determined romance influence game
dialogue, events, and ending scenes
- Worldmap
mini-map with trackers for hero and vehicle positions
- Custom menu system for quick and easy access to both the main menu's default commands and special game systems
- Detailed World Map
with three modes: continent listing, waypoint
listing, and continent
zoom; shows next area to visit to forward the
plot as well as location names; locations uncovered
as you progress through the game
- Finder Display pop-up
helps reveal type and availability of secrets in player's
current location
- Journal
that keeps a log of the primary quest as well as discovered
side quests
- Realm of Purgatory
where fallen heroes are resurrected after perishing
in a random encounter; allows the player to restart
exactly where they left off with all experience, money,
and items earned intact instead of having to reload
their last save file
- Over 150 skills to
learn with custom animations, including secret skill
books to find or unlock with a NewGame+ and riddle
mini-quests
- Custom character battle
sprites, animations, and weapon graphics
for each hero
- Nearly 500 monsters
to fight arranged in almost 1300 battle formations
- Over 800 items to
acquire
- Battle Arena with
36 region challenges
consisting of four consecutive monster battles each,
22 handicaps to
brave between fights, and tons of rare
prizes to earn
- 13 recruitable NPCs
for your ships that will offer useful services
- 9 Chocobo Mini-Games
that can be completed for special treasures and then
replayed at the Battle Arena for prizes
- Book mini-quest to
reveal game secrets; 48 books in all to find and read
- Forge
System with 49 powerful and rare weapons, equipment,
and items to synthesize
- Puzzle Bonus system
where players can choose to skip difficult puzzles
or instead earn a reward if they manage to complete
them
- Help Totems that aid
the player in solving puzzles with hints or instructions
- 7
Dragon Trials with puzzles
and battles
- 13 magical stones and
summons to acquire
- 7 optional bonus
dungeons (one utilizing a double party system)
- Collector
System where monster drops and boss tokens can
be traded for various types and quantities of items
at special town merchants
- BlackJack
and Single Draw card mini-games
- Banking System to
store your Gold Pieces
- Character Book to
unlock that gives background story and personal information
on heroes and villains
- Clue based Pirate
Treasure Hunting mini-game
- Jukebox with all 173
music tracks
- 62 menu graphics to
unlock and choose from
- Statistics
tracker and viewing system
- Tactician
NPC that can detail enemy types, strengths, weaknesses,
an Elemental effectiveness table, and special monster
attacks
- GUI based party
formation system
- Memory Beacon Hunting
that allows random access to rare shops
- NewGame+ option upon
completing the game
- 4 vehicles; two act
as moving bases; one with upgradeable shops
- Ship and Airship docking
at port towns and to access remote locations
- Battle
System makes extensive use of attributes, elements,
multiple formations, and status effects to add strategy
depth
- Special Boss attacks
that push the RM2k3 engine to new limits
- Custom glyphs to quickly
detail weapon, equipment, item, and skill types
- Battle encounter rates
that adjust to your team's average level
- Hint arrows and dungeon
maps that guide the player along the correct path
in certain confusing areas
- Story Mode option allows players to experience the game without spending time fighting random monster encounters, also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can turn off Story Mode at any point in the plot
- Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons, 5 hunting grounds, multiple weather types, and 13 different types of prey
- Hero skill powers and effects increase with levels gained
- GUI-based Options menu to set game preferences
- Recruit a stone mason and leave statues of your heroes and key storyline figures throughout the world
- Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
- Counterattack script where monsters retaliate against specific actions or amounts of damage dealt by the player
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